Media as we know it is changing fast

Media as we know it is changing fast


I am 38 years old. I have seen lots of trends and how technology has changed media and sports. However, it is getting harder and harder to keep up. New developments happen very quickly when technology, media and entertainment meet. It used to be that there would only be mega trends like “people prefer to watch rather than to read.” However, these days, there are multiple mega trends happening at the same time.

Recently, Limelight Networks have published findings of their research into gaming habits of people who live in various countries. The findings are as such:

“Gamers spend six hours each week playing. Mobile phones are the primary gaming device. Most gamers prefer to download games. Free games are downloaded more than paid content. Games are being downloaded at the same rate as last year. Gamers are frustrated by the download process. Casual single-player games are most popular. Performance is the most important consideration when playing. Watching online gaming is becoming increasingly popular. Gamers play for more than an hour at a time. More than one-quarter of gamers play at work. One-third of gamers would like to turn professional. Gamers often miss daily activities while playing. More than half of gamers will not visit websites that have been breached.”

According to the research, when people play video games, they play for an average of one hour and 20 minutes at a time. This average was fairly consistent across countries in the survey, ranging from a low of one hour and 14 minutes of consecutive play in France to one hour and 28 minutes in South Korea. Younger gamers play longer than older gamers, with 18 to 25-year-olds playing consecutively for an average of almost two hours and those older than 45 playing for less than one hour. More than 5 percent of gamers under 26 play for more than 5 hours at a time while less than 1 percent of those older than 60 do so.

With the rapid growth of esports and online sites such as Dlive and Twitch, gamers were asked how often they watch other gamers play online, esports tournaments, traditional sports online and traditional sports on broadcast television.

Globally, gamers watch traditional sports such as football and basketball on broadcast television most often, at an average of almost two and a half hours per week. However, in Japan and South Korea, gamers watch other people playing video games online more often than they watch traditional sports online or on broadcast television. Gamers in South Korea spend the most time watching other people play video games, with almost 80 percent watching weekly.

These findings completely change the media landscape. TV as we know it is already dying but what these findings tell us that when TV will be replaced by new platforms, what will be watched is also going to change.

Therefore, it is very important news that D-live has started their operations in Turkey partnering with Honor, the maker of phones for great gamers. is the largest live streaming community on blockchain that is powered by Lino blockchain. Gamers stream their games and earn rewards. It is already growing very fast among Turkish users. Mainly because it promises DLive will take 0 percent transaction or commission fees from its users. It is completely free and all profits are yours to keep. No annoying advertisements will be displayed during the live stream so everyone relax those ad blockers you have running.

They can do micro transactions without any hidden fees or any fees for that matter. Users are awarded curation and creation rewards just like on Steemit. Live broadcasts are automatically recorded and you can upload it so that viewers can watch it.

These are all very important claims for gamers. Let’s follow and see how they will do in our country.

gaming industry, culture,